hall note
Sweet Bonanza in the hall
In the Philippines hall, Sweet Bonanza pays clusters on a 6 by 5 board, then tumbles. Four lollipops open free spins. Bombs stay in that bonus.
+18 · Open an account and Enter are the buttons on this hall note. Casino, betting and the counter have their own sections.
Hall
How the hall scores a spin
In the hall, Sweet Bonanza is a 6 by 5 Pragmatic slot. Eight of one symbol anywhere pay, then those icons leave and the board refills. Enter, then open Slots. The red plane on Aviator is not this grid.
Lollipops scatter without forming a fruit cluster. Four of them start 10 free spins. The notes pay 3, 5 and 100 times the stake for four, five and six. Extra lollipops inside the bonus usually add five spins.
The hall draws bombs only in free spins, 2 to 100 times, on any cell. They sum on that tumble and reset. Ordinary spins do not show them.
Ante at the counter, when it is on screen, adds about 25 percent to the stake and more scatters. Buy is a separate control and only when the counter shows it. RTP stays on the game card. Bonuses names this slot only if the board card includes it. 18+.
Terms
Words in the hall
- Cluster
- Eight in the hall
The hall pays a fruit by how many cells it fills, not by a drawn line.
- Tumble
- Counter stake
Removed icons make the rest fall. The refill is scored on the stake already placed at the counter.
- Scatter
- Lollipops
They ignore the eight-fruit rule. Four of them start the 10 free spins.
- Bomb
- Hall bonus piece
Only after free spins begin. 2 to 100 times, summed on that tumble, gone on the next one.
- Ante
- Counter switch
When the counter shows it, the stake is higher and lollipops are more frequent. Four still opens the bonus.
- Buy
- Button at the counter
A second stake for an immediate free-spin round. Hide the button and the purchase is off.
Drop
What the hall does with one stake
Enter, place the stake at the counter, and let the 6 by 5 fill. The hall scores a fruit by headcount. Eight anywhere pay. The paid icons are lifted off, the rest drop, and new icons arrive. Every one of those checks belongs to the stake already at the counter.
Stop reading the chain at the first refill that pays zero. Earlier fruit wins on that stake stand. Lollipops can land in the middle of a tumble. They are not asked to make a fruit cluster of eight.
Bonus
The hall bonus, in order
Four lollipops start 10 free spins and, in the notes, a scatter pay of 3, 5 or 100 times for four, five or six. A later set of four inside the bonus usually adds five spins. You do not rebuild the stake for each of those spins.
Bombs wait until free spins. Each is 2 to 100 times, they sum on that tumble, and the following free spin is bare. Ante at the counter raises the stake about 25 percent when you can see it. Buy is the instant route, and only as a button the counter is showing.
Hall
Four moves in the hall
- Enter
- Open Slots
- Let it tumble
- Skip a hidden Buy
Open an account if the hall has none yet.
Sweet Bonanza is a reel title in the hall.
One stake can pay more than once.
Ante is the scatter add-on only while it is showing.
ReelsSlots
Where the hall keeps this slot.
PlaneAviator
A crash title, not this tumble.
BoardBonuses
Eligibility is on the board card.
Questions
How the hall grid pays
No. Sweet Bonanza is the candy slot. Aviator is Spribe.
No. They pay as a scatter from anywhere and open 10 free spins.
No. Read the game card at the counter.
The stake and the number of lollipops. The 4-plus trigger stays.
At the first refill that pays nothing. Prior clusters on that counter stake stay.
No. The hall keeps the stake from the spin that found four lollipops.